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Title:Yu-kai Chou: Gamification & Behavioral Design - Learn how to use Gamification to make a positive im...

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Yu-kai Chou: Gamification & Behavioral Design - Learn how to use Gamification to make a positive impact on your work and life Skip to content Yu-kai Chou: Gamification & Behavioral Design Learn how to use Gamification to make a positive impact on your work and life Menu and widgets New? Start here. Educational Products Octalysis Tool Speaking & Consulting Who’s Yu-kai Chou? Contact Yu-kai Chou Click here to learn more about Yu-kai Chou Search the blog for content Search for: 14-day Gamification Course Learn the fundamentals of Gamification and Octalysis in just 14 days -- for free! Click here to learn more. TEDx Gamification presentation Watch my TEDx presentation about Gamification Gamification book Learn more about Actionable Gamification "Yu-kai is at the cutting edge of the field of behavior design." -- Nir Eyal, Author of Hooked: How to Build Habit-Forming Products Top posts Octalysis - complete Gamification framework Top Ten Gamified Productivity Apps that will Boost your Life Gamification in Education: Top 10 Gamification Case Studies that will Change our Future Top 10 Marketing Gamification Cases You Won't Forget Top 10 Social Gamification Examples that will Literally Save the World Octalysis – complete Gamification framework This post is a high-level introduction to Octalysis, the Gamification Framework I created after more than 10 years of Gamification research and study. Within a year of publication, Octalysis was organically translated into 9 languages and became required literature in Gamfication instruction worldwide. Click the “Continue reading –>” link below to learn about Octalysis. Continue reading Octalysis – complete Gamification framework FeaturedPosted on March 1, 2015July 19, 2016Author Yu-kai ChouCategories Gamification Examples263 Comments on Octalysis – complete Gamification framework Top College Degrees that will Help you Get a Career in Gamification This article is written by Erik van Mechelen, based on the Octalysis gamification framework developed by Yu-kai Chou. Choosing a college degree to learn gamification Approaching university and trying to figure out what courses, or better yet, what degrees to spend your valuable time and money achieving? In this article, we’ll try to dig deeper into what areas in your university system may be a good place to visit and stay awhile. Remember, degrees aren’t necessarily synonymous with skills. Throughout college, I did side projects to follow my curiosity and learn new skills. As is becoming more and more the case (hasn’t it always been the case?), employers or heads of teams or startups want to know if you can do the job or not, and if you have the ability to continue growing and learning within the role. My guess is this holds true for gamification roles, too. Now, let’s quickly jump over a mental hurdle you may be experiencing. On the surface, gamification-specific jobs might seem rare. If you search major job sites you won’t see many job titles with gamification, but some descriptions are starting to include our favorite keyword. Regardless of what you call it, we know human-focused design is part of many roles. In this article about roles gaining an edge from gamification knowledge, I discussed how product designers, UI/UX designers, and product managers use gamification to their advantage every day. For this article, I’ll consider traditional university degrees that might best prepare you for roles where gamification knowledge gives you an edge. Remember, getting a gamification job doesn’t require a degree, and your foot in the door may simply be the quality of your portfolio and hustle. Continue reading Top College Degrees that will Help you Get a Career in Gamification Posted on March 30, 2017March 29, 2017Author Erik MechelenCategories Gamification Examples2 Comments on Top College Degrees that will Help you Get a Career in Gamification How Understanding Gamification Gives an Edge in Design and Product Roles This article was written by Erik van Mechelen, based on the Octalysis Gamification framework designed by Yu-kai Chou. Getting an edge with gamification Can you get a job in gamification? At first glance, the pickings are slim. An Indeed job search for ‘gamification’ doesn’t return many results, but does include roles with gamification mentioned in the description, from VR software developers to instructional designers to sales specialists and customer care reps. We do know there are jobs in gamification. (The Octalysis Group recently did a contest posted on their Octalysis Explorers Facebook page, with a contest to demonstrate gamification knowledge and potentially join The Octalysis Group.) But it isn’t the only option. From getting to know many people, and some people quite well, in the Octalysis Explorers and Octalysis Prime Mastermind group, I know there is a huge variety of people and professional roles that understand gamification knowledge (and understanding how to apply that knowledge in their roles) will give them an edge in their daily professional activities. When considering gamification, the closest job postings might be for: 1. Product Designer 2. UX Designer 3. Product Manager A thorough understanding of gamification could give you an edge in these roles. Just like people used to say developers who knew AJAX got paid 15% higher than developers who don’t, gamification may become your edge to higher pay and better performance. Continue reading How Understanding Gamification Gives an Edge in Design and Product Roles Posted on March 28, 2017March 29, 2017Author Erik MechelenCategories Behavioral Design2 Comments on How Understanding Gamification Gives an Edge in Design and Product Roles A Protector Quest for Sleep: 9 Game Techniques for More Sleep in the Time You Have This article about getting better sleep was written by Erik van Mechelen, based on the Octalysis framework by Yu-kai Chou. “I don’t need sleep.” (Starting a grand Protector Quest of your sleep) Well, you do (I’m assuming you are a homo sapien.) To do anything at a high level for sustainable periods, the human body will need sleep. And the mind will need rest. Most of you understand this already, but want to get a little more value from the time you have allotted for sleep. You’re active, you’re busy, but you still like your sleep. Overall, I like to think of going on a grand Protector Quest to protect my sleep. Strangely, I can feel the difference between a solid 8 and a solid 9 hours of sleep. I bet you can too. And I bet you’ll really feel the difference between a lousy 5 and a solid 7. No matter your sleep goals (and dreams), let’s see if some Game Techniques based on the Octalysis framework and the 8 Core Drives can help. Continue reading A Protector Quest for Sleep: 9 Game Techniques for More Sleep in the Time You Have Posted on March 23, 2017Author Erik MechelenCategories Gamification Examples1 Comment on A Protector Quest for Sleep: 9 Game Techniques for More Sleep in the Time You Have 7 Ways to Get Start...

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